Skip to content
Studwise
Live
Untitled Fencing Game 1v1 Sword Duels icon
Battlegrounds & Fighting

Untitled Fencing Game 1v1 Sword Duels

Quantum062

Creator

Playing right now

7

Between 0 and 7 over the last 24 hours.

Power-ups

All-time numbers from the game's Roblox page.

Visits

1,691

Since it opened on 7 Nov 2026.

Favourites

66

Players who saved it.

Likes

No votes

Server size

22

Players per server, one stud each.

Hour by hour

The most players at once in each hour. We started counting on 10 Nov at 14:00 UTC, so this covers the 8 hours since.

Peak

Biggest hour so far: 7 players at 13:00 UTC on 12 Nov.

Screens

From the game's store page.

Untitled Fencing Game 1v1 Sword Duels screenshot 1
Untitled Fencing Game 1v1 Sword Duels screenshot 2
Untitled Fencing Game 1v1 Sword Duels screenshot 3

Patch notes

Each publish we saw, and how many players were in the hour before and after.

  1. 7 Nov 2026Opened
  2. 10 Nov 2026We started counting
  3. 12 Nov 2026Last publish
  1. Patch · latest12 Nov, 13:17 UTC

    One publish

    7 players were in when it landed.

  2. Patch 12 Nov, 10:10 UTC

    One publish

    0 players were in when it landed.

  3. Patch 11 Nov, 22:16 UTC

    One publish

    0 players were in when it landed.

  4. Patch 11 Nov, 10:41 UTC

    One publish

    2 players were in when it landed.

About the game

In Quantum062's words.

En garde!🤺 Step onto the piste and duel other players in fast 1v1 sword fights where one clean touch scores a point. Read your opponent, parry at the last moment, riposte through their guard and bait them with feints. Every bout comes down to timing and distance. FEATURES • 1v1 fencing duels on open pistes, with other players watching

World
Action
Kind
Battlegrounds & Fighting

Players also jump into

Other Action games with the most players right now.

Is Untitled Fencing Game 1v1 Sword Duels yours? See inside it, live.

This page is what anyone can see. Studwise for developers shows the rest as it happens: every server and every player, where they quit and how each update landed.

See how it works