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Immortal Cultivation: Path of the Dao icon
Incremental Simulator

Immortal Cultivation: Path of the Dao

Paragon Interactive Studio

Studio group

Playing right now

3

Between 3 and 3 over the last 24 hours.

Power-ups

All-time numbers from the game's Roblox page.

Visits

3,087

Since it opened on 2 Oct 2026.

Favourites

123

Players who saved it.

Likes

No votes

Server size

50

Players per server, one stud each.

Hour by hour

The most players at once in each hour. We started counting on 9 Nov at 13:00 UTC, so this covers the 2 hours since.

Peak

Biggest hour so far: 3 players at 00:00 UTC on 10 Nov.

Screens

From the game's store page.

Immortal Cultivation: Path of the Dao screenshot 1
Immortal Cultivation: Path of the Dao screenshot 2
Immortal Cultivation: Path of the Dao screenshot 3
Immortal Cultivation: Path of the Dao screenshot 4
Immortal Cultivation: Path of the Dao screenshot 5
Immortal Cultivation: Path of the Dao screenshot 6
Immortal Cultivation: Path of the Dao screenshot 7
Immortal Cultivation: Path of the Dao screenshot 8
Immortal Cultivation: Path of the Dao screenshot 9
Immortal Cultivation: Path of the Dao screenshot 10

Patch notes

Each publish we saw, and how many players were in the hour before and after.

  1. 2 Oct 2026Opened
  2. 6 Nov 2026Last publish
  3. 9 Nov 2026We started counting

No patches yet. Immortal Cultivation: Path of the Dao hasn't published an update since we started counting on 9 Nov.

About the game

In Paragon Interactive Studio's words.

Cultivate from mortal to Immortal Emperor! Meditate for Qi, break through 18 realms, roll 1-in-a-billion talents and bloodlines, and rise in your sect. 🧘 MEDITATE: time each breath for golden Qi ⚡ BREAK THROUGH: Qi Refining, Foundation, Core Formation, Nascent Soul... all the way to Immortal Emperor

World
Simulation
Kind
Incremental Simulator

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Is Immortal Cultivation: Path of the Dao yours? See inside it, live.

This page is what anyone can see. Studwise for developers shows the rest as it happens: every server and every player, where they quit and how each update landed.

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